Ivica Drazic
engineer | Cg Artist | programmer
 
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Biography

My name is Ivica Drazic and I am from Split, Croatia.
I started with 3D creation and programming back in college (where I graduate electrical engineering) with AutoCAD 2D/3D and some game editors. I'm somewhat of a generalist, because I do modeling, texturing, animating, lighting, rendering, scripting... I love learning anything new, and I quickly adapt to new workflows, softwares and interfaces.

Skills:
Low and high poly modeling of environments, props and characters. UVW mapping/unwrapping, texture creation (diffuse, normal, specular, opacity...). High-poly to low-poly texture baking, character rigging, skinning and animation. World building using Unity3D, set up materials, scene creation, lighting (vertex and lightmapping). Engineering, product and architectural visualizations, format conversions, Android/Java/XML and C/C#/CScript coding.

Software:
My main tools are Maya with Mental Ray and 3ds Max with V-ray renderer. I have experience in ZBrush, AutoCAD, Visio, Adobe After Effects, Headus UV Layout, Topogun... and also extensive knowledge of Photoshop. Game engines I use(d): Unity3D, Irrlicht, 3DGamestudio and OGRE 3D. Eclipse, Android Studio and MS Visual Studio for programming.

If you want to talk to me for some reason, give me some constructive criticism regarding my portfolio or photos, then please contact me trough e-mail. Possible bussiness offerings are also welcome.


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